Archaia Entertainment Returns to the Whimsical Adventures of the Students at Gunnerkrigg Court

HOLLYWOOD, CALIFORNIA (August 9, 2011) – Archaia Entertainment’s highly-acclaimed ‘All Ages’ graphic novel series, Gunnerkrigg Court, continues with the release of volume 3 on August 15. Gunnerkrigg Court Volume 3: Reason will be available in bookstores across the country.

Thomas Siddell’s award-winning Gunnerkrigg Court series follows the adventures of a group of students at Gunnerkrigg Court, a puzzling boarding school with mysteries behind every corner. Volume 3 continues the stories of students Annie and Kat as they uncover terrible secrets surrounding the school. As their relationship grows, the boundaries of reality begin toblur as they become more engrossed in the mysterious, magical events. In the meantime, Coyote begins to show that things in the forest are not quite what they seem, leading to a dramatic end to Annie’s second year at the Court.

With its Disney-esque visual style and magical Potter-esque coming-of-age elements, Gunnerkrigg Court appeals to a wide range of readers young and old alike.

For more information on Gunnerkrigg Court Volume 3: Reason or other Archaia titles, please visit

About Archaia Entertainment
Archaia is a multi-award-winning graphic novel publisher with more than 50 renowned publishing brands, including such domestic and international hits as Mouse Guard, Return of the Dapper Men, Gunnerkrigg Court, Awakening, The Killer, Days Missing, Tumor, Syndrome, Artesia, Engineer, and an entire line of The Jim Henson Company graphic novels. Archaia has built an unparalleled reputation for producing meaningful content that perpetually transforms minds, building one of the industry’s most visually stunning and eclectic slates of graphic novels. Archaia was named Graphic Novel Publisher of the Year according to Ain’t it Cool News, Graphic Policy, and Comic Related, and was honored with nine 2011 Eisner Awards nominations. Archaia has also successfully emerged as a prolific storyteller in all facets of the entertainment industry, extending their popular brands into film, television, gaming, and branded digital media.